So, let's say if I didn't want my ground plane to be clipped.or if I only wanted only the walls in my scene clipped.any thoughts. Would this seem like a useful feature to others? Or is there a better way to do this?Īnother useful thing would be if the near and far clipping planes had an Include / Exclude button that would allow you to specify different objects. (I've attached a few simple renderings of what I'm talking about). It would be great if the near and far clipping planes could treat geometry as if they were actually solid objects, by simply capping the exposed holes. I am aware of the slice modifier, and have used it prevously, but am looking to maintain th. I have manually clipped a camera view in 3ds Max 2015 with mental ray and looks correct in viewport but it will not render clipped. Standard camera has a more obvious Clipping Planes containers in a. Hi all, I have been struggling to find a method to render a clipped view. So I either fix this in Photoshop, or instead use a 'slice' and 'cap holes' modifier on all the geometry, which gives the desired result but takes quite a bit longer to set up with a complicated scene with lots of objects. In 2017, 3ds Max changed its default behavior and now its standard camera is the new. While sometimes this is helpful, more often it's undesirable. This can be very useful, however, you always see 'inside' of objects. I often use the VrayPhysicalCamera's Near Clipping Plane to render sections of interior spaces.
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